MDK - meaning and definition. What is MDK
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What (who) is MDK - definition

1997 COMPUTER GAME
MDK (game); Kurt Hectic; MDK (video game)
  • health]] is indicated in the circle on the right. Above the health meter is the current zoom of the sniper weapon. The three "bullet cams" are at the top of the screen.

MDK         
MODEM Developers Kit (Reference: MODEM, MS)
Midkine         
PROTEIN-CODING GENE IN THE SPECIES HOMO SAPIENS
MDK (gene)
Midkine (MK or MDK), also known as neurite growth-promoting factor 2 (NEGF2), is a protein that in humans is encoded by the MDK gene.
Mangbutu language         
LANGUAGE
ISO 639:mdk; Mangbutu
Mangbutu is a Central Sudanic language of northeastern Congo. It, or its speakers, are also known as Mangu-Ngutu, Mombuttu, Wambutu.

Wikipedia

MDK

MDK is a 1997 third-person shooter video game developed by Shiny Entertainment for Microsoft Windows. It was ported to Mac OS by Shokwave, and to the PlayStation by Neversoft. It was published on all systems by PIE in North America, with Shiny Entertainment publishing it themselves in Europe. The Windows version was released in May 1997, and the PlayStation version in November. The game was released on GOG.com in September 2008, and on Steam in September 2009.

The game tells the story of Kurt Hectic, a janitor who reluctantly attempts to save Earth from an alien invasion of gigantic strip mining city-sized vehicles named "Minecrawlers". The Minecrawlers are actively removing all of Earth's natural resources, crushing any people and cities that get in their way. Aided by his boss, the possibly insane inventor and scientist Dr. Fluke Hawkins, and a robotic two-legged/four-armed dog named Bones, Kurt must infiltrate each Minecrawler, and fight his way to the pilot, whom he must then kill before returning to Hawkins' in-orbit space station, the Jim Dandy.

Conceived and co-designed by Nick Bruty, MDK was Shiny's first PC game, and was notable for using software rendering, requiring a Pentium or equivalent microprocessor, rather than necessitating any GPU enhancements, despite its large 3D levels and complex polygonal enemies. As the developers were attempting very ambitious things, they wrote their own programming language. Additionally, when in sniper mode, the player has the ability to zoom up to 100x, but the developers chose not to employ any of the standard solutions to pop-up, such as clipping or fogging. They also worked to ensure the game ran at a minimum of 30fps at all times on all machines. The game's original system requirements were a 60 MHz Pentium, 16MB of RAM, 17MB of hard drive storage, an SVGA compatible video card, and a Sound Blaster or equivalent sound card.

MDK received generally positive reviews, with critics praising the gameplay, the level design, the sardonic sense of humor, the game's technical accomplishments, and the use of sniper mode. The most often repeated criticisms included that the game was too short, and the story was weak. The game was a commercial success, and Interplay approached Bruty to work on a sequel immediately. However, he was already developing Giants: Citizen Kabuto, so BioWare was hired to develop the game. MDK2 was published for Windows and the Dreamcast in 2000, and for the PlayStation 2 (as MDK 2: Armageddon) in 2001. In 2007, Interplay announced a third game was planned, but it was never made.

Examples of use of MDK
1. MDK had planned to provide 10 percent of the $600 million required for the project, with the remaining '0 percent coming from outside investors.
2. "We decided to change the concept of the project÷ We cannot build such a tall tower that would become a target for terrorists," said Shalva Chigirinsky, general director of Moscow Development Co., or MDK, which was to build the Russia Tower.